Let’s start the list somewhere familiar: the Vault Suit! The cornerstone of any beginning vault dwellers’ wardrobe. These are the top 10 best Fallout 4 clothing mods you must have. Luckily, this expansive game has a personalizeable solution to this problem and that is MODS. There are lots to choose from but they don't typically have the kick-ass OOMPH that a game of grit and violence to this degree needs. However there is arguably one aspect of Fallout 4 that is pretty lack-luster and that is the apparel department. Nothing like realizing your kid turned into a monster that can't be reasoned with.Fallout 4 is an expansive game that allows you to explore and customize and conduct your character however you'd like.
Saving them provides you with an interesting conversation with Shaun, and perhaps one of the most emotional ways to get banished from the Institute. Also if you don't save the synth fugitives I believe the RR turns hostile. But I do remember things getting hairy in the tunnels. I played Bunker Hill and warned the Railroad only yet the Railroad owned turrets in the basement opened fire on me. Just a heads up - you can get banished from the Institute without killing anyone. When Shaun tasks you with taking Bunker Hill, warn the Railroad or BoS (I warned the Railroad and the BoS showed up anyways, spies confirmed). Don't do anything to make anyone hostile against you (there will be areas where synths try to kill you, and you can kill them). When you go back to Shaun on the roof of the CIT, he will say that Bunker Hill went terribly for them, and ask you why. You can tell him the truth. He'll have some words that I imagine would hurt Nate/Nora to the core, and then he teleports out of there, and you're banished.