gag_tele.p3d (Observatory Telescope since, y'know, it is daytime).
gag_sc_5.p3d (Willie Holding a Pig in the School).
gag_pig.p3d (Kamp Krusty Pig on a Stick).
gag_ismv.p3d (Itchy & Scratchy Movie Ticket).
gag_bomb.p3d (Bomb outside Herman's Military Antiques).
Not all gags from each level are present, due to the game having a hard limit of 64.
Fixed some broken collision by the Krusty Burger in 元.
Also fixed a few gags that also weren't in the correct spots.
Fixed ambient NPCs in Level 1 not appearing in the correct spots.
Hopefully fixed the fake L2 Skybox from not unloading when leaving the highway (it could potentially still happen if your load times are obscenely long).
Fixed Locator Type 3s in Level 3 facing the wrong direction.
Fixed a phonebooth in 元Z3 that didn't work correctly.
Fixed a single tri using the wrong asphalt texture in 元R1.
Fixed a collision bug on the 元 - L1 connection.
Fixed another broken phonebooth in L2Z3.
Improved the vertex shading on the L1 - L2 connection.
Fixed another piece of missing collision at the 元 Krusty Burger.
Fixed some janky texture mapping/vertex shading by the entrance to the L1 - 元 connection.
Fixed a bug where the Casino area wouldn't be loaded when approaching from the Springfield Dam.
Reduced the vertex shading seams present on the grassy banks of the L2 - 元 connection, where the model boundaries split between zone models.
Fixed the gas pumps at the Gas Station in Level 3 still using orange vertex shading.
Made it so you can no longer see the road mesh through the bottom of the Springfield Stadium tunnel.
This should heavily reduce the amount of pop-in present in previous versions.
Increased the game's draw distance from 200 units to 800.
Fixed a piece of intersect collision in 元R5 that overlapped self.
Fixed a piece of intersect collision in L1Z2 that overlapped with collision in L2Z1.
Fixed the fence gate in L2Z1 using the wrong shader name.
It might not help too much though, I'm not sure.
Reduced the draw distance from 800 units to 500, which should (in theory) provide a much better balance of performance and pop-in.
Updated the Skybox model to be much less of a mess internally (this was mostly for my own sanity as it was incredibly hacky beforehand).
Fixed a missing piece of intersect collision in 元R5.
Halloween variant (maybe? don't count on it).
Sunset and Nighttime variants of the map.
A reworked version of the Vanilla Game campaign, designed to make use of all 3 levels.
A new daytime version of Level 3 (with other levels coming later).
New custom areas connecting each map together (mostly) seamlessly.
All three maps are fully combined together - with functional animations, gags, and interactive triggers.